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side by side
(parent:
eeff9d2
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make turning in place less annoying!
main
author
cassowarii
<2374677+cassowarii@users.noreply.github.com>
Sun, 5 May 2024 03:28:59 +0000
(20:28 -0700)
committer
cassowarii
<2374677+cassowarii@users.noreply.github.com>
Sun, 5 May 2024 03:28:59 +0000
(20:28 -0700)
game.js
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blob
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img/titlescreen.png
patch
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blob
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packaging.zip
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packaging/game.js
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packaging/img/titlescreen.png
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diff --git
a/game.js
b/game.js
index
0894ba1
..
e967f96
100644
(file)
--- a/
game.js
+++ b/
game.js
@@
-208,7
+208,7
@@
let MAGIC_PARTICLE_LIFESPAN = 800;
let MAGIC_PARTICLE_LIFESPAN_VARIANCE = 150;
let turn_timer = 0;
-let CHANGE_DIRECTION_GAP =
7
0;
+let CHANGE_DIRECTION_GAP =
10
0;
let OBJ_FADE_TIME = 800;
diff --git
a/img/titlescreen.png
b/img/titlescreen.png
index
2d44468
..
2c50c83
100644
(file)
Binary files a/img/titlescreen.png and b/img/titlescreen.png differ
diff --git
a/packaging.zip
b/packaging.zip
index
aae6fb6
..
bf89823
100644
(file)
Binary files a/packaging.zip and b/packaging.zip differ
diff --git
a/packaging/game.js
b/packaging/game.js
index
0894ba1
..
e967f96
100644
(file)
--- a/
packaging/game.js
+++ b/
packaging/game.js
@@
-208,7
+208,7
@@
let MAGIC_PARTICLE_LIFESPAN = 800;
let MAGIC_PARTICLE_LIFESPAN_VARIANCE = 150;
let turn_timer = 0;
-let CHANGE_DIRECTION_GAP =
7
0;
+let CHANGE_DIRECTION_GAP =
10
0;
let OBJ_FADE_TIME = 800;
diff --git
a/packaging/img/titlescreen.png
b/packaging/img/titlescreen.png
index
2d44468
..
2c50c83
100644
(file)
Binary files a/packaging/img/titlescreen.png and b/packaging/img/titlescreen.png differ